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Open Access
Article
Publication date: 19 September 2022

Gerhard Fischer, Johan Lundin and Ola J. Lindberg

The main argument behind this paper is learning in the digital age should not be restricted to creating digital infrastructures for supporting current forms of learning nor taking…

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Abstract

Purpose

The main argument behind this paper is learning in the digital age should not be restricted to creating digital infrastructures for supporting current forms of learning nor taking schools in their current form as God-given, natural entities, but changing current forms of education by developing new frameworks and socio-technical environments for making learning an integral part of life. The authors provide a framework for this argumentation as well as a call-to-action for research on the co-evolution of learning, media, and learning organizations.

Design/methodology/approach

This paper theoretically and argumentatively explores the core assumption that the digitalization of society results in challenges and opportunities for learning and education based on fundamental transformations (Collins and Halverson, 2009; Fischer et al., 2020).

Findings

The digital age greatly enhances the opportunities and supports the necessity for “making learning a part of life”. But while the growth of technology is certain, the inevitability of any particular future is not. The impact of schooling goes beyond that new information about computers, the Internet, and social media are integrated into the schools of today. The transformation of schools needs to be informed by an understanding of the impact of mindset formation that will determine people's approach to learning for the rest of their lives. The authors’ framework is focused on moving “beyond gift-wrapping” by not only fixing and existing systems but to change them and not only reforming but transforming them.

Originality/value

It is the authors’ hope that this article will be of interest to many stakeholders (including learners, teachers, curriculum designers, technology experts, parents, and politicians) and provide a foundation for an ongoing debate and informed actions for “Making Learning a Part of Life” in the digital age.

Details

The International Journal of Information and Learning Technology, vol. 40 no. 1
Type: Research Article
ISSN: 2056-4880

Keywords

Article
Publication date: 22 September 2020

Gerhard Fischer, Johan Lundin and J. Ola Lindberg

The digitalization of society results in challenges and opportunities for learning and education. This paper describes exemplary transformations from current to future practices…

3009

Abstract

Purpose

The digitalization of society results in challenges and opportunities for learning and education. This paper describes exemplary transformations from current to future practices. It illustrates multi-dimensional aspects of learning which complement and transcend current frameworks of learning focused on schools. While digital technologies are necessary for these transformations, they are not sufficient. The paper briefly illustrates the applicability of the conceptual framework to the COVID-19 pandemic. It concludes that design opportunities and design trade-offs in relation to digital technologies and learning should be explored by envisioning the cultural transformation that are desirable for making learning a part of life.

Design/methodology/approach

This paper is based on the work conducted at the symposium “Rethinking and Reinventing Learning, Education, and Collaboration in the Digital Age—From Creating Technologies to Transforming Cultures” that took place in Engeltofta outside of Gävle, Sweden in September 2019. The symposium invited scholars in collaborative analysis of design opportunities and design trade-offs in relation to digital technologies and learning and explored design strategies for systematically and proactively increasing digital technology's contributions to learning and collaborating. The paper first provides a condensed introduction of a conceptual framework summarizing current practices, their problems and promising alternatives. Multi-dimensional aspects of learning and lifelong learning will be briefly described as promising future alternatives to school learning. Examples of transformative practices are supporting the major argument of the paper that creating new technologies is an important prerequisite to address the fundamental challenge of transforming cultures. The unanticipated but fundamental event of the occurrence of COVID-19 will be briefly described to provide further evidence for the need and the applicability of our conceptual framework for rethinking and reinventing learning, education and collaboration in the digital age.

Findings

The paper provides a condensed introduction of a conceptual framework summarizing current practices, their problems and promising alternatives. The framework includes multi-dimensional aspects of learning and lifelong learning as a promising future alternative to a focus on school learning.

Originality/value

This paper describes exemplary transformations from current to future practices. It illustrates multi-dimensional aspects of learning which complement and transcend current frameworks of learning focused on schools.

Details

The International Journal of Information and Learning Technology, vol. 37 no. 5
Type: Research Article
ISSN: 2056-4880

Keywords

Article
Publication date: 28 September 2020

Anders I. Mørch

The present study proposes action-breakdown-repair (ABR) as a pedagogical model and 3D virtual worlds as technology, to bridge the gap between curricular goals and students out of…

Abstract

Purpose

The present study proposes action-breakdown-repair (ABR) as a pedagogical model and 3D virtual worlds as technology, to bridge the gap between curricular goals and students out of school technology experiences, referred to as the educational gap.

Design/methodology/approach

A qualitative study combining design-based research (DBR) and a case study was used with video observation as a data collection method. ABR is demonstrated by an empirical analysis of learning activities with ©Minecraft (hereafter MC) and ©Second LifeTM (hereafter SL) used in two teacher education programs.

Findings

Teachers and students could use the technology with some initial training. Experience in gameplay, collaboration and problem solving eased the transitioning into curricular activities. The teachers integrated domain knowledge by giving students tasks that involved the creation of domain-specific artifacts and role-play scenarios. In total, two dilemmas of educational gap closing were found and discussed: learning domain knowledge vs learning technology and breakdown in action vs breakdown in understanding.

Research limitations/implications

Automated feedback (critiquing) adapted to students' individual needs while building and role-playing in MC or SL to off-load some of the teachers’ work in scaffolding design activities in the classroom is a direction for further work.

Practical implications

The model can provide guidance for teachers and other stakeholders who are in the process of integrating creative technologies like visual programming, design environments and collaboration tools in K-12 education.

Originality/value

A novelty of the present research is treating ABR as a pedagogical model and closing the educational gap.

Details

The International Journal of Information and Learning Technology, vol. 37 no. 5
Type: Research Article
ISSN: 2056-4880

Keywords

Article
Publication date: 2 September 2014

Joseph Deodato

The purpose of this paper is to offer a theoretical framework for applying Web 2.0 technologies and design principles to the development of participatory cultures within…

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Abstract

Purpose

The purpose of this paper is to offer a theoretical framework for applying Web 2.0 technologies and design principles to the development of participatory cultures within libraries. A participatory culture is one that focusses on facilitating interaction and the creation of content by users rather than the consumption of content created or compiled by experts.

Design/methodology/approach

This study is a literature-based theoretical analysis that explores the role of libraries as agents of cultural hegemony and techniques for developing socially responsible library praxis. It combines insights from a variety of discourses including Western Marxist theories of hegemony, critical theories of library and information science, professional literature regarding “Library 2.0” service models, and media studies theories of participatory culture.

Findings

Libraries do not just organize knowledge; they construct it. Furthermore, these constructions tend to reinforce dominant discourses while marginalizing others. By adopting participatory technologies and design principles, libraries can support greater diversity of expression and create spaces for marginalized discourses.

Practical implications

This paper offers suggestions for applying principles of participatory culture to the design of library services such as collection development, cataloging and classification, reference, instruction, and institutional repositories.

Originality/value

This paper provides a conceptual framework for understanding and evaluating the significance of Web 2.0 for library and information science by applying theoretical perspectives from other disciplines.

Details

Journal of Documentation, vol. 70 no. 5
Type: Research Article
ISSN: 0022-0418

Keywords

Content available
Article
Publication date: 17 April 2007

90

Abstract

Details

Kybernetes, vol. 36 no. 3/4
Type: Research Article
ISSN: 0368-492X

Content available
Article
Publication date: 1 September 2006

Audrone Glosiene

434

Abstract

Details

Journal of Documentation, vol. 62 no. 5
Type: Research Article
ISSN: 0022-0418

Keywords

Book part
Publication date: 23 October 2008

Fritz Schütze

It is almost unbelievable that it is already 11 years ago that our most beloved friend and teacher Anselm Strauss died. In 1999 we had a conference in Magdeburg, Germany, where we…

Abstract

It is almost unbelievable that it is already 11 years ago that our most beloved friend and teacher Anselm Strauss died. In 1999 we had a conference in Magdeburg, Germany, where we tried to commemorate his very personal and creative way of doing sociological research and of teaching sociology that established an almost miraculous bridge to the minds of German and other European social scientists even though Anselm Strauss was very American. He was American in the best sense of using and encouraging creative freedom of expression, of showing witty nonconventionality, of relating in an egalitarian way to his interaction partners, of being empathically cooperative and practical in his thinking and in his personal relationships with his European students and colleagues. Today, instead, I would like to talk a little bit about his longer lasting impact on German-speaking social sciences and on other European social sciences as far as I have insight into them.

Details

Studies in Symbolic Interaction
Type: Book
ISBN: 978-1-84855-127-5

Content available
Article
Publication date: 8 March 2011

Francisco J. Lara

1435

Abstract

Details

Management Decision, vol. 49 no. 2
Type: Research Article
ISSN: 0025-1747

Article
Publication date: 1 July 1992

Andrew L Nelson and SP Stenton

This paper describes a dialogue modelling approach to information access. We apply this approach to the design of software used by management professionals for whom technology…

Abstract

This paper describes a dialogue modelling approach to information access. We apply this approach to the design of software used by management professionals for whom technology should be seen and not learnt. From dialogue data we identify context and mutual coverage as key dialogue features for this class of interface. We compare the handling of these features by existing systems, describe a novel query mechanism called Query By Format and conclude with the results of an evaluation study noting its strengths and weaknesses.

Details

Aslib Proceedings, vol. 44 no. 7/8
Type: Research Article
ISSN: 0001-253X

Article
Publication date: 27 February 2007

Rüdiger von Rosen

The purpose of this paper is to provide an outline of German corporate governance.

3774

Abstract

Purpose

The purpose of this paper is to provide an outline of German corporate governance.

Design/methodology/approach

The history of the German Corporate Governance Code is highlighted. Then a short overview of the acceptance of the code by companies in practice is given which is based on an empirical survey. This is followed by the most recent changes as well as an overview of the developments of corporate governance in Europe. Finally, a summary of the current discussion of codetermination in terms of company management in Germany is provided.

Findings

This appraisal, accompanied by a high degree of approval of the code, shows that, on the one hand, its stipulations partly break with tradition and, on the other hand, have undergone frequent changes: in a period of four years, already four amendments have been made.

Originality/value

The paper offers insight into issues of corporate governance in Germany.

Details

Journal of Financial Regulation and Compliance, vol. 15 no. 1
Type: Research Article
ISSN: 1358-1988

Keywords

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